strange that there's a 24fps limit even on DispatcherTimer
have to use a thread to force a fast refresh rate
partial code:
bool running = true;
public delegate void updateDelegate();
public Window1(){
Thread t = new Thread(new ThreadStart(Run));
t.Start();
}
void Run()
{
while (running)
{
this.Dispatcher.Invoke(new updateDelegate(update), DispatcherPriority.Normal);
Thread.Sleep(5);
}
Console.WriteLine("ended thread");
}
void Window1_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
running = false;
}
void update()
{
this.InvalidateVisual();
}
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