// create a rectangle and fill it with color
Rectangle r = new Rectangle();
r.Width = r.Height = 50;
r.Fill = new SolidColorBrush(Colors.Orange);
r.Stroke = new SolidColorBrush(Colors.Black);
r.StrokeThickness = 3;
// add to canvas
canvas1.Children.Add(r);
// set position
Canvas.SetLeft(r, x);
Canvas.SetTop(r, y);
// random generator
Random rand = new Random();
int n = rand.Next(maxNumber); // integer :0 to less than maxNumber
// 2D Array
int[,] containers = new int[w, h];
for (int i = 0; i < w; i++ )
{
for (int k = 0; k < h; k++)
{
containers[i, k] = -1;
}
}
// Timer
using System.Windows.Threading;
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(5);
timer.Tick += new EventHandler(timer_Tick);
void timer_Tick(object sender, EventArgs e)
{
// do something
}
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